lives and works Linz, Austria.
His practice include sound, interactive installations, and particularly digital games. The topic of his PhD project is Productive Gaming - video games that yield productive results by being played: playing activities are transformed into creative processes, facilitating creations with validity beyond game virtualities.
Daniel Hug has an extensive background in music, with expertise in classical music, Jazz, dancefloor, and experimental electronica. He graduated from HyperWerk in Basel in 2001 as Interaction Manager with the diploma thesis "Wallbration". With his second diploma in Interaction Design he started his current ongoing research on sound in the context of interactive commodities. This research is carried on in the context of a PhD at the University of Linz, Austria. Hug has several years of experience in applied research, namely on hybrid retail environments. Among others he has been working as a research director in the EU-funded project "ShopLab" and is project manager of the initiative on future crafts, acar2. Currently Hug is an assistant at the Zurich University of the Arts (ZHdK), where he co-edited the Book "Total Interaction" (Birkhäuser 2005). In 2005 he begun to establish the area of Sonic Interaction Design for the Interaction Design and Game Design department of the ZHdK. He also is a guest lecturer on this topic at the Bern University of Arts, Switzerland and has been lecturing in Tampere and Rovaniemi, Finland.
While graduating in Computer Science he joined the Interactive Multimedia Group CITI FCT/UNL (Portugal) as a collaborator. There he pursued his interests in interactive narratives and location-based applications through development of the InStory Client programme and the PhotoNav Client prototype.
Other interests are human-computer interaction, role-playing activities, game design and social software.
Harald Moser is a media artist (co-founder of wollle) and studied Interface Culture at the University of Art and Industrial Design, Linz (AT) and at the Institute of Advanced Media Art s and Sciences, Ogaki (JP). He worked as Interface- and Exhibit Designer, Project Manager and Consultant for remarkable clients and institutions national and international. His relation to Ars Electronica was affected by Christa Sommerer and Laurent Mignonneau who lead him through his MA. From 2010 till 2012 he was Part of the Ars Electronica Futurelab. Then he established a new unit within Ars Electronica Solutions called Urban Media Development. 2014 he was travelling around the world to research for his Phd focussed on cities development.
Enrique Tomás (Madrid, 1981) is a sound artist and researcher who dedicates his time to finding new ways of expression and play with sound, art and technology. His work explores the intersection between sound art, computer music, locative media and human-machine interaction.
As an individual artist, Tomás’ activity is centred around "ultranoise.es" and focuses on performances and installations with extreme and immersive sounds and environments.
He has exhibited in spaces of Ars Electronica, Sonar, IEM, KUMU, SMAK, NOVARS, Laboral, STEIM, Steirischer Herbst, Alte Schmiede, etc., and in galleries and institutions throughout Europe, Brazil and Mexico. Also an educator, since 2005 he is a frequent lecturer on the use of technologies for creative expression in sound and music.
After completing his studies in New Media Art at the HGKZ in Zurich, where he graduated in 2003, and at the UDK Berlin, Stefano Vannotti was engaged in several projects as a freelance web designer. Since 2004, he has been working as a research associate and assistant lecturer for the Interaction Design Program at the School of Art and Design Zurich. He teaches and advises undergraduate students in the fields of user interface design, information architecture and web development. In his research activities, Stefano Vannotti focuses mainly on the design of user interfaces for digital libraries and, in particular, institutional repositories. Beyond that, his main concern lies with the impact of a design-oriented approach to the broad field of human-computer interaction.
Researcher / Designer
Yavuz received his BA degree in visual Communication Design at the Istanbul Bilgi university in 2003. He then decided to work as a designer and also started giving lectures. In Fall 2002, he designed the posters of Turkey´s advertisement campaign. Between 2002-2004, he designed website interfaces for online banking B2B and B2C sites. Between 2005-2006, he was engaged in projects as Santral Istanbul: Contemporary Museum of Arts, Turkish Brands Project carries out by the Turkish Assiciation od Advertising Agencies. Besides working as an art director an an instructor in istanbul, until September 2006, Yavuz has been working in the coordination and art direction of several exhibitions including "Relocate-Retro Tracks" at the Ars Electronica 2005 Festival in Linz. After completing his MFA in visual Communication Design in July 2006, Yavuz moved to Linz, Austria. He is currently engaged in doctoral studies at Kunstuniversität Linz. He also works as a freelance designer and performs live video-mixings.