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Noon—A Secret Told by Objects

Christina Heidecker, Tiago Martins
Field: Intelligent Environments, Pervasive Gaming, 2007
Interface Cultures

Noon is a game using objects and physical space to convey an interactive narrative. The player takes on the task of unveiling the origins of a tragic fire. She must don a special device, the Gauntlet, and use its powers to probe and navigate memories contained in salvaged objects. The advent of personal computation and public networks made possible new forms of gaming. We envision gaming activitiesthat take advantage of real spaces and objects as interfaces themselves.

Noon was shown at the Campus 2.0 Exhibition as part of the Ars Electronica Festival 2007.